KBounce/Mac running - but needs a diet
Not many words needed:
Just the following command lets one think:
sts@goedel:/opt$ du -s -h
3.5G
I used the packages from KDE/Mac, more precisely qt4, kdesupport, kdelibs, strigi, kdegames.
Not many words needed:
Just the following command lets one think:
sts@goedel:/opt$ du -s -h
3.5G
I used the packages from KDE/Mac, more precisely qt4, kdesupport, kdelibs, strigi, kdegames.
Some time ago I started to port KBounce back to Qt. I did not finish this because the KDE port to Qt4 was not finished and KBounce was awfully slow with the new Qt. Now with KDE4 coming along there will be support for non-X environments. Sounds great. Kdelibs and any KDE program will instantly run e.g. on Mac. There are even packages already for an alpha snapshot: KDE/Mac. Looks great so far. The only cavet shows up in the picture:
For a small application a lot of stuff. All or nothing. I wonder how much one can down scale those libs to put everything in one DMG, just enough to run KBounce.
For those poor souls which look for information about KBounce on MacOSX: it already works fine, just by using the X version which is inside Fink. Look here. There is just no binary package yet. So you have to do fink -b install kbounce and then be prepared for around two hours of compiling, mainly Qt, kdelibs, kdegames and so on. At the end you get this:
